Performance Update 16/3/23
Performance Update 16/3/23
Better AI Core Code
This was causing the majority of the lag - reduced from peak lag spikes of 2800ms to around 1000ms.
Pathfinding Runs on Different Thread
The pathfinding now runs on a seperate thread. If there are any problems with the new version this is probably where it lies - please report them in bug-reports. Reduced from around 1000ms to 100ms.
New pathfinding algorithm
Makes working on issues like this much easier, reduced a small amount of lag. Reduces range of pathfinding but improves performance.
Pathfinding Optimisations
Some lag was coming from wars such as Ethiopia vs Indonesia - the pathfinding was having a hard time doing its job. This is now fixed, I will fix the map in the next update as I am working on a system for map updates.
Bot Countries Profit Bug
Bots took a crazy amount of time to calculate their profit. Caused lag, now fixed.
Files
Get Conflict
Conflict
A free-to-play Grand Strategy Game and conflict simulator.
Status | In development |
Author | Gmax Studios |
Genre | Strategy, Simulation |
Tags | 2D, Casual, Indie, Management, Minimalist, Real time strategy, Singleplayer, War |
More posts
- Hotfix 19/10/23Oct 19, 2023
- Naval Update 16/10/23Oct 16, 2023
- Hotfix 16/3/23Mar 16, 2023
- Peace Conferences Update 5/2/23Feb 05, 2023
- Auto Capture Update 18/12/22Dec 18, 2022
- Scenarios Update 4/12/22Dec 04, 2022
- Hotfix 28/11/22Nov 28, 2022
- Hotfix 21/11/22Nov 21, 2022
- Hotfix 20/11/22Nov 20, 2022
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